Parkour has been updated to Minecraft 1.11

Discussion in 'Announcements' started by c0wg0d, Dec 18, 2016.

  1. c0wg0d

    c0wg0d Master Sandlot Administrator Moderator VIP

    I am wondering if he means that you can't obtain mushroom blocks in the creative inventory, meaning if people start making courses in Creative again they can't denote the finish line properly. If that's the case, just use double stone slabs like usual and note the finish with a sign.
     
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  2. CreeperSword

    CreeperSword Adept VIP

    People can get mushroom blocks if they make a mushroom tree and use silk touch on it. Or they can ask somebody that did that for some.

    Also, I can't get in to sneaky forest. It says something about parkour.admin.bypass and it says it's not ready to be played yet.
    PS: Can we move it to the Norm section? I have done it before this problem happened.
     
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    • Informative Informative x 1
  3. c0wg0d

    c0wg0d Master Sandlot Administrator Moderator VIP

    I have updated the Parkour plugin from the "alpha" version to the new "beta" version which was just released. So far, it seems way, way better when using the special parkour blocks. The emerald block launch height has been fixed, and the bug with moss stone bricks boosting you has been fixed and reverted back to redstone blocks now. Commands are now enabled while on a course as well. Please note that it is not recommended to use /lobby while on a course, because when you return, your inventory might possibly be wiped out if the server is restarted during the time you disconnected and reconnected to the Parkour server.

    As always, if you find any bugs, please post them in the bug report forums. Thank you!
     
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  4. captain_ODG

    captain_ODG Adept

    before c0wg0d updated the plugin (which was pretty resent) you could not do commands when you were in a course
     
  5. Avatar_plays_MC

    Avatar_plays_MC Airbender Helper

    I don't really like the new time for obsidian... by the time you run to the other side of the block, its gone :p
     
  6. c0wg0d

    c0wg0d Master Sandlot Administrator Moderator VIP

    It's supposed to be 5 seconds, but maybe it's 5 ticks then? Is 5 seconds a good timer for it? I'm not sure how courses are affected by the length.
     
  7. Avatar_plays_MC

    Avatar_plays_MC Airbender Helper

    Before the two updates, I'd say it was about a second or two. After the first, it became 10, and now it seems around 5 ticks, yeah.
     
    • Informative Informative x 1
  8. c0wg0d

    c0wg0d Master Sandlot Administrator Moderator VIP

    I have updated the time now. If there is a course where the boost isn't long enough, please post a bug report.
     
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  9. Webkins1

    Webkins1 Adept VIP

    Awesome! Thanks to all who helped!!! :) :D
     

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