Adventure Discussion, Feedback Requested!

Discussion in 'Announcements' started by c0wg0d, Oct 19, 2020.

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  1. FastPablo1

    FastPablo1 Faster than a speeding Pablo! Helper

    I have nothing constructive to say...I’m just excited for this :D
     
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  2. c0wg0d

    c0wg0d Master Owner Moderator Helper VIP

    I can do that one solo but it took me like 5 times to get it. I agree it would be a lot easier with 2 people.

    I agree that we need more rewards added to more secret areas. This was part of my reasoning for adding non-enchanted gear that you could upgrade as you explored and found books. For example, in the Womping Willow you get a Protection I book, in Knockturn Alley you get another, in the train station you get a 3rd, in the dorms you get a 4th--boom you now can create a protection 3 piece of armor!
     
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  3. MisterGuardian

    MisterGuardian Extra Enthusiastic About The Sandlot

    Can you make more ways to get money, like you do quests to get money from it, or trade rare items for money because as of now, it seems like there is no other way to get money other than killing spiders.

    Also, can you add more easter eggs, because they are so fun and are really the reason I go explore in adventure.

    Another thing, can you fix the Halloween map because it lets you go out of bounds in the end.

    And can you please make adventure have a Halloween lobby because in adventure there is already a Christmas one.

    I was also disappointed to find out that quidditch was not a playable game, so please make it a playable game.

    Now I want adventure to be scary at times with the spiders because the spiders seem like a cool concept. I want the spider spawner in spawn to be removed and instead make the spider dungeon place have a sign to warp to it and make the spiders harm you because this will make adventure very scary.

    Also on the "adventure being scary" topic, I want so that more mobs than spiders will be around. Also, make it so sometimes super-fast charged creepers can spawn, that would really make adventure seem like an adventure because adventures are supposed to be dangerous.

    I have no feedback because all the ideas are very good and reasonable! Though I don't want the guided experience because I want adventure to stay free roam.
     
    • Agree Agree x 1
  4. c0wg0d

    c0wg0d Master Owner Moderator Helper VIP

    I do not intend to add other ways to get money. Killing spiders and leveling up your wands is a fundamental gameplay element in Hogwarts. Max level wands drop A LOT of currency.

    Yes. That's the plan.

    This is now the case.

    It's still going to be "free roam" but the idea is to give people specific things to do and look for, if they want a more quest-like experience commonly found in roleplaying games.
     
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  5. MCtwilight

    MCtwilight Ed Shakespearean Moderator Elder Helper VIP

    I don’t know if there is already one, but, in case there isn’t maybe we could have sort of like a huge map that shows, marks, and says what the thing is and where everything is? I feel like since adventure is so huge and there are so many things to do/see, it would be useful having a map where you can see where everything is. Like you said about the helper garden, I’ve never even heard of that and I don’t know how to get there, so a map would be nice for something like that.
     
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  6. TruWolf_

    TruWolf_ One Ring to Hyrule them All Elder Helper

    That would be cool to have a big map room. I’m pretty sure if you name a banner and place it, it’s name shows up on the map- that would be really cool to name all the locations
     
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  7. MCtwilight

    MCtwilight Ed Shakespearean Moderator Elder Helper VIP

    Yep, that's what I was thinking with the banners. Maybe too add more signs to the warp wall?
     
  8. KRiskKaT

    KRiskKaT Piecing it together Moderator Elder Helper VIP

    If you need a nice run around the Hogwarts map, run to the glass walls, and follow them around. The boat houses are kind of close, within sight. I need to try it with the new improved mobs :) The map really isn't all that big, just big enough to get a little lost, and plenty scary enough especially in the spider mine!
     
  9. RKlovesdogs

    RKlovesdogs Growing Mutated Plants

    I think that's great!
     
  10. Terraformity

    Terraformity Adept

    Sounds good @C0w
     
  11. DogboyOz

    DogboyOz Suspect for lying in legion patches VIP

    Here is my feedback;
    1. I think VIP's should retain the ability to fly in some form, maybe a cooldown might be an idea (E.G, 4 Mins of flight per 30 mins)
    2. I love this idea, however, I think there should be safe zones that new players can shelter in
    3. I've never actually explored the 'storyline' of Adventure so I have no comment here
    4. This is all sounds great and I think would drastically improve the current experience
    5. This is something that would be very helpful, I've always found the Adventure server so hard to navigate I tend to give up after 20 mins.

    I also have another idea for revamping wands, instead of having multiple wands. Maybe there could be one wand where you level up skills to perform spells. This would make inventories less cluttered and make the wand experience more fun (And true to harry potter)
     
    • Agree Agree x 1
  12. CNWPlayer

    CNWPlayer Out of Tune

    I agreeeeee
     
  13. Bunny_Kid

    Bunny_Kid Expert

    I love the idea of making flying not a thing I want it to be a bit fair in some of the severs on sandlot. The changing invincibility to food the invincibility didn't really help me that much.
     
    • Agree Agree x 1
  14. __SHILOH

    __SHILOH Adept

    upload_2020-10-27_20-4-12.png
    Me and my best buddy zombie can't wait for this!
     

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  15. c0wg0d

    c0wg0d Master Owner Moderator Helper VIP

    [​IMG]
     
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  16. oleanders_

    oleanders_ Agent of KAOS

    is that like a teleportation booklet or somthin
     
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  17. c0wg0d

    c0wg0d Master Owner Moderator Helper VIP

    [​IMG]
     
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  18. FastPablo1

    FastPablo1 Faster than a speeding Pablo! Helper

    Flying could be available to all players via brooms. Players could buy different brooms with increasingly longer flights and shorter cooldowns. If you still want to give VIPs a perk, you could let them have a super good broom straight out of the gate.
     
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  19. how_its_neko

    how_its_neko floofer: part 2

    bump, this is cool
     
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  20. c0wg0d

    c0wg0d Master Owner Moderator Helper VIP

    I have implemented the following changes so far and would appreciate your feedback.
    • Hundreds (!) of monster spawners have been removed. This should greatly reduce lag problems people have always had on Adventure.
    • All mobs now drop Bronze Knuts (and Silver Sickles if your wand is high enough level).
    • Specific wands have been given specific enchantments now. This will encourage people to obtain and use more than one type of wand and use them for different combat scenarios. These enchantments will be given to your wands when you login (as long as they are in your inventory).
      • Magic Wand now has Sharpness.
      • Blaze Wand now has Fire Aspect.
      • Spacetime Wand now has Knockback.
      • Spider Wand retains Bane of Arthropods.
      • Flower Wand now has Smite.
    • Flying has been disabled for VIPs.
    • Invincibility has been turned off everywhere.
    • Food is now required to replenish health. You can buy some at the villagers by spawn.
    • Most of the trades with the villagers at spawn have been removed. The armor and weapons there were way too overpowered and did not incentivize anyone to upgrade their wands. I will be working on implementing a more natural upgrade path for gear. For now, you can buy unenchanted iron armor at spawn. I will likely be removing everyone's diamond armor they obtained from Samhain or elsewhere at some point.
    Please let me know what you think of these changes (and especially go try playing on Adventure for a while to provide better feedback). Thank you.
     
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