I am considering making some drastic changes to the Adventure server, and I would like to get your feedback on my ideas. I'm posting in the Announcements area for better visibility. I will outline each idea below with my reasoning behind the proposed change. 1. Remove VIPs ability to fly. Rather than having infinite flight, I think it would be nice if flight was only granted as a special reward for a difficult task, and only given for a short time. Another idea would be to add a new magic wand or some other magic item that gives the power of flight (or perhaps levitation, since that is a vanilla Minecraft feature now). 2. Turn off invincibility and add food. This will increase the difficulty, but I think it will make exploration more rewarding, and will give players a bigger incentive to level up their wands to gain more damage. It will also necessitate potions, and using things like golden apples and totems of undying. Keep Inventory would be kept ON so that dying isn't too harsh of a punishment, other than losing your progress trying to get somewhere. 3. Make the Horcruxes "end game" content. It seems to me that when new players come on the Adventure server, the first thing everyone tells them to do is collect moderator heads and horcruxes. Some of these are very challenging, some are not. I would like to make obtaining them feel very special and rewarding, and offer very high level items. I think they should all be very difficult to get, and should require players to be sufficiently geared up with armor, potions, and leveled up wands. 4. Revamp the current trades available. As it is right now, a player could have full diamond gear and a diamond sword within a few minutes of play, if they know where to go and what to do. I think all the trades need to be completely revamped. I think a lot of players completely ignore the magic wands once they have a diamond sword, even though the wands are more powerful than the sword is in certain situations. The main point of the Adventure server is to actually go out on adventures and explore. To make this the focus, here are my thoughts. 4a. Offer non-enchanted iron gear that can be purchased using the Harry Potter loot (Gold Galleons, Silver Sickles, and Bronze Knuts). 4b. Add enchanted books as secrets or quest rewards. This would allow you to build up a very strong set of enchanted armor the more you explore and do quests. We will have to add a new mechanic that lets you use anvils (there would likely be a cost associated with enchanting your gear). 4c. Add consumable items to give you something to do with all your loot. I think you should be able to purchase food, potions, and spell books. 5. Make a more guided experience, using the Harry Potter theme more. As I said before, most players don't know what to do when they come to Adventure. You're a new student at the Hogwarts School, and you have a lot to learn and do! I have added the Sorting Hat to assign you to a House, and when you go to your dormitory, you can get a set of wizard robes. From there, I think you should be guided to all the classes to get special bonuses. For example, let's say there's a potion making class that grants you a healing potion, or a transfiguration class that grants you the ability to disguise yourself as another mob. Going back to point 1, maybe there's a class that teaches you how to fly and gives you an item that lets you do so. This was my original intent for the Teleportation book (by going to the Teleportation 101 class to get it). We eventually added it in the spawn area because people couldn't find it, but I want to change that and make it something really special that players only get if they've put in the time to go there on their own. It would grant the ability to teleport all over Hogwarts, making it a very powerful item (yes, the book will be updated). New players should be told about the magic wands, the sorting hat and dormitories, the villager traders, the loot system and Diagon Alley, the new classes we are adding, and more. I have a lot of other ideas, but these are the major ones that I think require some in depth discussion. I'd really love to hear your feedback on all these ideas. Thanks!